Skin and Weapon Catalog
In the HANGAR on the title screen, you can spend credits earned through play to buy and equip ship skins. These are cosmetics with firing characteristics: they change not only the appearance, but also fire rate, bullet damage, additional bullets, and spread angle. More expensive skins are designed to provide consistently higher damage per second (DPS).
Skin List
| Skin | Price | Color | Ship Shape | Fire-rate Multiplier | Damage Multiplier | Extra Forward Bullets | Diagonal-angle Multiplier |
|---|---|---|---|---|---|---|---|
| STRIKER (default) | 0 CR | Cyan | classic (triangular silhouette) | ×1.00 | ×1.00 | None | ×1.00 |
| DELTA WING | 800 CR | Red | delta (large delta wing) | ×1.20 | ×1.10 | None | ×1.50 |
| TWIN LANCE | 1,500 CR | Gold | twin (twin fuselages) | ×1.25 | ×1.15 | 2 (2 damage) | ×1.00 |
| PHANTOM | 3,000 CR | Purple | phantom (diamond body with two afterimages) | ×1.35 | ×1.30 | 2 (2 damage) | ×1.30 |
| VORTEX | 6,000 CR | Emerald | vortex (three rotating blades and a circular core) | ×1.51 | ×1.30 | 2 (2 damage) | ×1.20 |
| OMEGA | 12,000 CR | Platinum and iridescent | omega (crown-shaped flagship, the widest of all shapes) | ×1.51 | ×1.70 | 2 (2 damage) | ×1.40 |
Reading the Specifications
The ship's basic weapon changes among 2-way, 3-way, and 5-way patterns according to its power level, which rises from level 1 to 4 by collecting P items. The multipliers above apply uniformly to every level. The fire-rate multiplier affects shots per second, while the damage multiplier applies to each bullet and is rounded to an integer, with a minimum of one damage. Skins with extra forward bullets, starting with TWIN LANCE, always add two straight shots from positions 14px to the left and right, regardless of power level. This raises the effective shot density. The diagonal-angle multiplier affects the spread of diagonal shots available at power level 2 and above; a higher value produces a wider fan.
Overall DPS increases strictly with price in the order STRIKER < DELTA WING < TWIN LANCE < PHANTOM < VORTEX < OMEGA, so it is safe to regard a more expensive skin as stronger. VORTEX and OMEGA share a ×1.51 fire-rate multiplier. In a 60 fps environment, this is the threshold at which the firing interval falls to exactly four frames, producing clearly more shots than skins with five- or six-frame intervals. OMEGA also has a higher damage multiplier, so it deals more damage than VORTEX at the same fire rate.
Visual Variations
- classic: The default equipment, with a simple triangular silhouette.
- delta: A sharply pointed ship with large delta wings.
- twin: A twin-fuselage design split into left and right bodies.
- phantom: A diamond-shaped body followed by two translucent afterimages.
- vortex: A circular-core ship with three blades that rotate continuously.
- omega: A crown-shaped flagship with three pointed towers and the widest silhouette of all skins.
The HANGAR list shows five-segment bars for pow / rate / sprd on each skin, allowing you to review its general strengths before purchasing. An owned skin is marked OWNED, and the active one is marked EQUIPPED. Selecting an unowned skin spends credits, purchases it, and equips it immediately. For color palettes, see the Theme Catalog.