QUIET RALLY
WINDTRACE
A browser rally game on quiet mountain courses, with distinct gravel, dirt, tarmac, and snow surfaces. The emphasis is not only speed but the rhythm of settling the car before the next corner.
- Cars36 with distinct drivetrains
- Courses4 surface types
- ControlsKeyboard / touch
Basic controls
W or Up accelerates; S or Down brakes and reverses; A/D or Left/Right steers. Space is the handbrake, R returns to the latest checkpoint, and Esc or P pauses. Early braking and smooth corrections are steadier than abrupt inputs.
Choosing a car
The 36 fictional cars differ in drivetrain, output, weight, and grip. Review them in GARAGE, then adjust engine map, differential, suspension, brakes, steering, and assists per car in SETUP.
Three ways to improve your time
- Reach the required speed before entering a corner.
- Wait for the exit and align the car before accelerating.
- On snow or gravel, reduce inputs and wait for grip to return.
Learning each surface
On tarmac, finish braking before turn-in and keep steering inputs small. If you enter too fast and run wide, ease off the throttle and wait for the car to rotate instead of adding more steering.
Some rotation on gravel and dirt is normal; the problem is a slide that continues beyond the exit. Set the angle lightly before the corner and unwind steering when the exit appears. Use the handbrake briefly in slow, tight bends rather than holding it and losing speed.
On snow, a sudden opposite input can create a pendulum after the car becomes unsettled. Avoid heavy braking and steering together: slow first, then turn. Off course, align the direction closer to the road before returning rather than immediately applying full lock.
Specific practice
For the first runs, reduce off-road time instead of chasing a best time. Each course has five checkpoints and R returns to the latest safe point. Recover after a major excursion and remember the entry speed that caused it.
Then keep the car, course, and setup fixed so you can compare a slightly earlier brake point or later throttle. Alongside final time, use top speed and off-road time to distinguish straight-line pace from consistency.
Try the Balanced, Loose Gravel, Dry Tarmac, and Fresh Snow presets, then change only one item at a time. Settings are stored per car, so you can keep a reference car for each surface.
Camera and comfort
The comfort camera prioritises visibility near the car without moving the stage background excessively. When the OS or browser reduced-motion setting is active, nonessential Canvas motion stops and camera interpolation is simplified.
Saving and deleting data
The selected car and course, colour, per-car setup, best times for each car/course pair, and mute state are stored in browser localStorage. Play can continue without storage access, but settings and records may not remain for the next session.
To reset everything, delete site data for play-workshub.com in browser settings; best times and all setups will be lost permanently. To reset only one car, use RESET TO FACTORY in SETUP.
Storage belongs to the browser rather than an account and does not transfer automatically. Private browsing may erase it at the end of a session, so use a normal profile for persistent records.
Frequently asked questions
Is payment or installation required?
No. Open the game in a supported browser; no account or installation is required.
Can I control it on a phone?
Yes. Touch controls cover throttle, brake, steering, and handbrake. Landscape orientation provides a clearer view of the course.
Does it work offline?
The game has no runtime dependence on network services or external media. The public URL still requires a connection on its first load.
What should I do after leaving the course?
Press R to return to the latest checkpoint. It costs time but makes continued practice easier than recovering from far away.
What if it is slow or motion is uncomfortable?
Close other tabs and update the browser. Enabling the OS reduced-motion setting limits supported effects and camera motion.
Related article
Production and updates
Planning, vehicle handling, courses, UI, and testing are by rin0420. The game page includes detailed controls and vehicle specifications.