GAME / TOWER DEFENSE
GRIMWARD — Hollow March
Line your guardians up on the altars before the march of the undead reaches the keep. Once a wave starts you cannot move them, so where you put what is almost the whole game.
- ControlsMouse / touch
- LengthTen waves
- SavingIn-browser only
What kind of game is it?
An isometric tower defense. Pick guardians during the placement phase, put them on altars, and start the wave; combat then runs on its own.
How it is built
Written with Canvas 2D and plain ES Modules. The balance numbers live in JSON, so tuning happens entirely on the data side.
How to play
- Choose a guardian from the cards.
- Click or tap a glowing altar to place it.
- Press “Start wave” to begin the fight.
Guardians cannot be moved once placed. Gold starts at 270 and grows as you defeat enemies. The run ends when life reaches zero. Speed can be changed from 1×, and the game can be paused.
Four kinds of guardian
A fire mage for area damage, a frost mage for slowing, a black-feather archer for range, and a heavy infantryman for holding the line. Mixing something that stops the enemy with something that wears it down works better than stacking whatever is strongest alone.
Data handling
Progress is saved in browser Local Storage. No names or contact details are handled and nothing is sent anywhere. To erase it, delete site data for play-workshub.com in your browser settings, keeping in mind that other tools on the same domain may be affected too.